1#include "gaia/config/config.h"
7 GAIA_NODISCARD
inline const ComponentCache& comp_cache(
const World& world) {
8 return world.comp_cache();
11 GAIA_NODISCARD
inline ComponentCache& comp_cache_mut(World& world) {
12 return world.comp_cache_mut();
16 GAIA_NODISCARD
inline const ComponentCacheItem& comp_cache_add(World& world) {
17 return world.add<T>();
22 GAIA_NODISCARD
inline const EntityContainer& fetch(
const World& world, Entity entity) {
23 return world.fetch(entity);
26 GAIA_NODISCARD
inline EntityContainer& fetch_mut(World& world, Entity entity) {
27 return world.fetch(entity);
30 inline void del(World& world, Entity entity) {
34 GAIA_NODISCARD
inline Entity entity_from_id(
const World& world, EntityId
id) {
38 GAIA_NODISCARD
inline bool valid(
const World& world, Entity entity) {
39 return world.valid(entity);
42 GAIA_NODISCARD
inline bool is(
const World& world, Entity entity, Entity baseEntity) {
43 return world.is(entity, baseEntity);
46 GAIA_NODISCARD
inline bool is_base(
const World& world, Entity entity) {
47 return world.is_base(entity);
50 GAIA_NODISCARD
inline Archetype* archetype_from_entity(
const World& world, Entity entity) {
51 const auto& ec = world.fetch(entity);
52 if (World::is_req_del(ec))
58 GAIA_NODISCARD
inline const char* entity_name(
const World& world, Entity entity) {
59 return world.name(entity);
62 GAIA_NODISCARD
inline const char* entity_name(
const World& world, EntityId entityId) {
63 return world.name(entityId);
68 template <
typename Func>
69 inline void as_relations_trav(
const World& world, Entity target, Func func) {
70 world.as_relations_trav(target, func);
73 template <
typename Func>
74 inline bool as_relations_trav_if(
const World& world, Entity target, Func func) {
75 return world.as_relations_trav_if(target, func);
78 template <
typename Func>
79 inline void as_targets_trav(
const World& world, Entity relation, Func func) {
80 world.as_targets_trav(relation, func);
83 template <
typename Func>
84 inline bool as_targets_trav_if(
const World& world, Entity relation, Func func) {
85 return world.as_targets_trav_if(relation, func);
90 GAIA_NODISCARD
inline QuerySerBuffer& query_buffer(World& world, QueryId& serId) {
91 return world.query_buffer(serId);
94 inline void query_buffer_reset(World& world, QueryId& serId) {
95 world.query_buffer_reset(serId);
98 GAIA_NODISCARD
inline Entity expr_to_entity(
const World& world, va_list& args,
std::span<const char> exprRaw) {
99 return world.expr_to_entity(args, exprRaw);
104 inline void lock(World& world) {
107 inline void unlock(World& world) {
110 GAIA_NODISCARD
inline bool locked(
const World& world) {
111 return world.locked();
116 GAIA_NODISCARD
inline CommandBufferST& cmd_buffer_st_get(World& world) {
117 return world.cmd_buffer_st();
120 GAIA_NODISCARD
inline CommandBufferMT& cmd_buffer_mt_get(World& world) {
121 return world.cmd_buffer_mt();
124 inline void commit_cmd_buffer_st(World& world) {
127 cmd_buffer_commit(world.cmd_buffer_st());
130 inline void commit_cmd_buffer_mt(World& world) {
133 cmd_buffer_commit(world.cmd_buffer_mt());
Definition span_impl.h:99
Checks if endianess was detected correctly at compile-time.
Definition bitset.h:9